Atomicon

Ideas That Live

A pulp-era creative identity and portfolio platform for an event promotions studio.

Atomicon promotional production work

Atomicon builds promotional worlds — mascots, signage, merch and print — for events that need to be remembered. I led the brand system and portfolio platform, and oversaw the build through to launch.

Client
Atomicon — event promotions studio
My role
Brand strategy · Creative direction · Delivery oversight
Discipline
Brand · Creative · Web
Launched
In production
01

The challenge

Extraordinary work, invisible presentation

Atomicon's output was theatrical — fourteen-foot mascots, hand-painted stage backdrops, sold-out pin runs — but the studio had no way to show it. Work lived in phone galleries and client emails, and every new pitch started from zero.

The brief was to build a public face with the same voltage as the production floor, and a system the team could feed without a designer in the loop.

02

The approach

A 1950s pulp comic, engineered as a design system

Halftone fields, hard ink borders, a red-teal-cream palette and display type set at cover-poster scale — codified into tokens rather than one-off layouts.

Identity

Pulp cover language

Comic-panel framing, price-flash badges and wobble type used consistently across every touchpoint.

Platform

Portfolio engine

A gallery of creations with per-project case studies, each supporting multi-image sequences.

CMS

Editor-owned content

Homepage, services and portfolio pieces all editable by the studio without developer time.

Capture

Enquiry flow

Timed email capture and project-start CTAs threaded through the whole journey.

03

The outcome

A studio that finally looks like its work

The portfolio now carries the pitch. Prospective clients arrive already understanding the approach and style of Atomicon. The studio publishes new creations the week they ship rather than the quarter after.

Gallery